Advanced Starship Design Bureau

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Previous Additions
For those who missed the previous update. See also: Recent Additions.


Juno Class

Design by Majestic

Type: Destroyer
First commissioned: 2137
Length: 106m
Width: 66.5m
Height: 30m
Decks: 6
Complement: 8 officers + 46 crew, evacuation limit: 100
Speed: Warp 1.5 (cruise), Warp 3 (max.), Warp 3.5 (max. emergency)
Armament: 2 torpedo launchers and 6 phase cannons
Defense: Polarized hull plating
Embarked craft: 2 shuttlepods

Part of the 2130 expansion, the Juno class was a step forward in starship design, being one of the first ships to make use of a saucer rather than a fully incorporated hull. While a promising design and a radical change in starship design the Juno wasn’t as successful as initially hoped. This however didn’t stop production of the class which utilised several new technologies including the spatial torpedo which was far superior to the older ballistic missile systems that were standard on Earth vessels at the time. 

By the 2150’s the Juno class had became an important part of the defence forces of Earth with many serving alongside the Pioneer, the design they were initially designed to replace. After the Xindi attack on Earth and increased threats from the Romulans, the Juno class like many other older designs underwent a full refitting program. Included in this refit was improved hull plating, power relays, weaponry and a Warp 3 reactor to boost the range of the Juno class. Many Junos were lost in the war with the Romulans however many continued until the 2180’s were they were finally decommissioned.

Design, model and textures by Majestic. Design inspired by Adam Kopala. Thanks to Jetfreak for help with the high end in-game images. Also thanks goes out to the MSFC Community for their support and suggestions in improving my own work.


MR7 Class

Design by Robert Heckadon

Affiliation: Starfleet (alternate universe)
Type: Multirole outpost
First commissioned: 2241
Length: 35m
Width: 43m
Height: 52m
Decks: 1
Displacement: 16000t
Complement: 1 officers + 7 crew, evacuation limit: 0
Sublight speed: 0.001c (max.)
Armament: none
Defense: Magnetic radiation shields, polarized hull plating
Embarked craft: none

“We don’t take no sh_t from a machine.” – Bruce Campbell, 1989

First built in 2241, the MR7 class outpost is a multirole modular outpost that can serve different functions depending on the equipment attached on the lower shaft. This includes functions as a listening station, surveillance outpost, observatory, hyper channel** relay station, and lighthouse.

The station is divided into 5 different sections or modules.

Aside from solar energy, the outpost is also powered by 12 – element 115*** “antiproton” atomic batteries, commonly known as neutronic fuel cells. 6 of the fuel cells are located up in the solar array housing while the other 6 are located in module 3. Depending on the mission, additional fuel cells may be installed with the module below.

It was declared early on that the station is too small to carry a turbolift system so designers were debating the best access to reach the solar controls and lower module. A ladder up and down the shafts were eliminated at once because of the complexity of developing a relatively uniform graviton wind “gravity push” system just for the ladders. It was also considered just to leave the shafts as zero gravity, but it was finally decided that the shaft’s gravity would be perpendicular to the rest of the station. This then allows the crew to walk up and down the shafts with ease along with a zero gravity access port.

Originally the station was to use LED strings that lined the outline of the station at night for visibility instead of flood lights, and later using glow in the dark paint on the hull. But this was nixed heavily due to criticism that both options made the space station look like it came from the movie "Tron". As well the lack of flood lights made it difficult for the astronaut to see in the darkened areas of the station in the event of EVA manoeuvres.

Many of the MR7 outposts were fitted to be used as hyper channel relay stations, lighthouses and observatories. But when it was revealed that Alexander Marcus tried to start a war with the, and an entire platoon of Klingon soldiers was reported to have been massacred by a Starfleet strike team to retrieve a man named John Harrison, the number of surveillance stations and listening outposts increased almost literally overnight.

*The station’s dimensions omit the solar collectors and the height uses the surveillance module.
** Hyper channel was mentioned on "Star Trek 2: The Wrath of Khan".
*** Regarding element 115 -


Oberon Class

Design by Majestic

Type: Cruiser/troop transport
First commissioned: 2156
Length: 160m
Width: 150m
Height: 60m
Decks: 10
Complement: 8 officers + 84 crew, evacuation limit: 400
Speed: Warp 3 (cruise), Warp 5 (max.), Warp 5.5 (max. emergency)
Armament: 4 torpedo launchers and 6 phase cannons
Defense: Polarized hull plating
Embarked craft: 2 shuttlepods

The Oberon class, like many modern designs, was a candidate of the famed NX Project. A runner up design, she lost out to the Enterprise design due to not being as versatile. While she was more compact she did have a larger science capacity. Unfortunately command was only interested in the one design and so the Oberon was shelved and forgotten about. After the disastrous Xindi attack of 2153, a massive fleet wide evaluation was conducted and pre-Enterprise type ships were found to be highly inadequate defensive vessels. The Oberon was one of many designs green lit for construction. 

In 2156 the Oberon left spacedock and proceeded to the frontlines in the Earth-Romulan War. Initially the Oberon was designed as a science and exploration vessel, the Oberon had its science labs turned into MACO barracks and weapons and defences boosted turning her into a troop and combat vessel. By the end of the war several dozen Oberons had been built with many surviving the war. They were refitted and returned to their original purpose. The class remained in service till 2205.

Design, model and textures by Majestic. Thanks to Jetfreak for help with the high end in-game images. Also thanks goes out to the MSFC Community for their support and suggestions in improving my own work.


 Last modified: 13.07.14